
Persistence came in the form of leveling up your character and getting random reward drops in the forms of better weapons and gun parts you could use. The Raid mode began in the first Revelations and was a mission structure through iconic areas of the first game-killing enemies and going for a high score. With that said, Revelations 2 features one of my favorite bonus modes in a Resident Evil title.

The campaign occupies that same area of just enough challenge to require the player to “survive” but still giving them enough power for it to be more action-focused. Both campaigns occupy the same area but take place at different time periods with what happens in Claire’s campaign affecting events in Barry’s. One of the more interesting parts of the story is that each episode of the game is split between a section with Claire and Moira, and one featuring Barry and Natalia. Ammo reserves were always a factor, and enemies are quick enough that you need to make use of a dodge to effectively avoid their damage. The game still focused on action, but you were far less powerful compared to the first game. As with the first game, you are always paired with an AI partner, but this time you are free to swap between the two characters (more on that later). Enemies react far more to attacks, levels are wider, and the inventory system was back.

Right away, it’s easy to see just how much improved the basic flow is compared to the first game. Revelations 2 was also an episodic game but was released primarily on consoles.
